"deep hierarchies of stacked-up thin information--too often
leaving users with "Where am I?" puzzles. Better to have users
looking over material adjacent in space rather than stacked in
time"
"eliminating screen-hogging computer administrative debris, and
distributing information adjacent in space"
"View video"
"The design ideas here include high-resolution touch-screens;
minimizing computer admin debris; spatial distribution of
information rather than temporal stacking; complete integration
of text, images, and live video; a flat non-hierarchical
interface; and replacing spacious icons with tight words. The
metaphor for the interface is the information. Thus the iPhone
got it mostly right"
- Ask E.T.: Interface design and the iPhone
http://r9.sharedcopy.com/5gin5dru